Cursor
Horizontal movement maps to yaw; vertical movement maps to pitch. Both follow the pointer.
24°/12°A digital presence that notices movement without demanding attention.
Move / drag / scroll to turn
Position / A responsive presence
BOP turns the hero from a static showcase into a quiet exchange between object and visitor.
Pointer response stays restrained; direct dragging remains expressive without introducing unwanted roll.
01 / Behavior model
Horizontal movement maps to yaw; vertical movement maps to pitch. Both follow the pointer.
24°/12°The turn follows with inertia instead of snapping directly to the pointer.
.085Pointer tracking returns to neutral after inactivity; manual drag remains until reset.
1.2sGeometry and texture are compressed for delivery without changing the character design.
Reduced from the original 40.22 MB source model.
Controlled yaw and pitch, with no unwanted roll.
Direct rotation stays available while passive cursor tracking remains off.
Fewer colors, slower motion, and more space around the object.
03 / Character index